EN DE CN BR ES RU
Image
Icon

LCK implements new measures to prevent pauses and delays

The LCK has released a list of adjustments that will be implemented to prevent pauses, delays, and Chronobreaks forced... Shubh | 27. July 2022

The LCK has released a list of adjustments that will be implemented to prevent pauses, delays, and Chronobreaks forced due to bugs in League of Legends.

A new set of measures will be implemented by the LCK to address bug-related issues the league has been experiencing during the summer split of 2022. In order to check for bugs, frame rate drops, and lag before the games begin, the referees in LCK already have a system in place where they go through a series of inspections with the players. However, LCK will introduce a routine check after the match began in light of recent instances of match delays and rematches brought on by bugs.

According to the notice posted by LCK, they will implement 15-second match pauses after the start of every game to double-check the player’s runes. In an event on pause, the league will notify the audience of a delay as well as its cause and resolution through a broadcast, maintaining greater transparency with the audience. In addition, in circumstances that satisfy the pause requirements, the players are also entitled to call a pause at any time without the referee’s approval. Additionally, the league is developing additional measures to tackle the issue, which will be unveiled in the near future.

LCK Summer Split suffered many delays due to bugs

Due to several League of Legends bugs, the competition has seen prolonged match delays and repeated tech pauses during LCK Summer Split. Even though several teams have experienced bugs during games at the Summer Split, T1 brought attention to its impact during their match versus Hanwha Life. On July 13, a number of game-breaking issues necessitated restarts and Chronobreaks, which resulted in lengthy delays for both players and spectators during the series between T1 and Hanwha Life Esports.

T1’s AD carry Lee “Gumayusi” Min-hyung noticed a problem with his runes four minutes into the second game. Administrators, however, denied a reset, and Hanwha Life Esports ultimately won the 36-minute carnage to tie the series. In Game three, the bugs persisted, this time involving the jungler Mun “Oner” Hyeon-jun, who discovered a bug where his Smite had a shorter cooldown than foreseen.  

When the issue originally appeared, the game was eventually paused and chronobreaked by the administration. Although the champions of the LCK Spring 2022 tournament accepted the ruling of the Chronobreak in match three, they disputed the decision to not restart the second game once Gumayusi’s runes became problematic.

A different bug involving Flash disrupted a game between DWG KIA and Nongshim RedForce, leading Riot to reportedly ban the Hex Flash as a safety measure. Due to a bug, Nongshim’s support Lee “Effort” Sang-ho was unable to deploy the Flash he had available via Hex Flash, which resulted in a Chronobreak.

Header: Riot Games