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Lol Patch 14.7 Early Notes – Learn Everything Here!

The excitement is real as we get closer to the release of LoL patch 14.7. This update packs a... Aleksandar | 25. March 2024

The excitement is real as we get closer to the release of LoL patch 14.7. This update packs a punch with some cool reworks, changes to favorite champions, and fresh skins that are sure to catch your eye.

Everyone’s buzzing about what’s coming, from major changes that’ll shake up the game to new looks for your go-to champions. It’s all about making your gameplay even more awesome.

Look into the details as we explore what these early notes have in store. Whether you’re here to see how your main champion has changed or to check out the new skins, there’s something exciting for everyone. Let’s get into it and see why LoL patch 14.7 is the talk of the community!

Lol Patch 14.7 Release Date and Availability

LoL patch 14.7 is set to drop on April 3rd. But hold up, it’s rolling out bit by bit. So, depending on where you’re playing from, the time it hits your server might vary. Here’s when you can expect it:

  • 5 AM GMT (EUW)
  • 3 AM PT (NA)
  • 8 AM KST (Korea)
  • 3 AM CET (EUNE)

This way, the game keeps running smoothly for everyone, no matter where you are. Be ready to jump in and explore all the cool new updates!

Skarner’s Much-anticipated Rework

Skarner rework in League of Legends

Get ready because the Skarner rework in LoL patch 14.7 is huge. This update has made Skarner shine in new ways. Here’s what you need to know:

  • Passive – Threads of Vibration: Now, Skarner’s attacks and some special moves put a mark called Quacking to enemies. Hit them three times, and they take extra damage based on their max health.
  • Q—Shattered Earth / Upheaval: After pulling a rock from the ground, Skarner can now make his next three hits stronger and faster. The third hit does big damage and slows down the enemy. He can also throw this rock to slow and damage the first enemy it hits.
  • W – Seismic Bastion: When Skarner uses this, he gets a shield and makes a shockwave that hurts and slows enemies around him.
  • E – Ixtal’s Impact: The champion charges, ignoring walls, and grabs the first big enemy or champion he hits. He can then drag them a bit, hurting and stunning them if they hit a wall.
  • R – Impale: This move lets Skarner grab up to three enemies, hurt them, and make them unable to move. He gets faster for a bit and can take them with him during this move.

What This Rework Means

This change makes Skarner more versatile and strategic. He’s not just about catching one person anymore – he can affect the whole fight.

Skarner can now surprise enemies from over walls, make big plays with his team, and control the battlefield. Players will need to think fast and use all his abilities together to make the most of his new kit.

Furthermore, Skarner’s look and story also got updates, making him feel fresh and exciting. This rework isn’t just about making him stronger in fights; it’s about giving him a new role on the team.

Champion Adjustments and Buffs

In LoL patch 14.7 early notes, we’re seeing some interesting tweaks to champions that could mix things up a bit. Let’s dive into the changes, especially focusing on support roles and a few other champs.

Sona

Sona in League of Legends - Lol Patch 14.7 Early Notes

Sona’s role sees a balance between enhancing her strengths and tuning her power just right.

  • Passive + Q Damage gets a significant uplift from 28 – 336 + 28% AP to 30 – 360 + 30% AP, ensuring her melodies pack more punch.
  • In contrast, the Q On-Hit AP Ratio is halved from 20% to 10%, tempering her damage output.
  • W – Aria of Perseverance sees a doubled heal AP ratio, jumping from 15% to 30%, making her healing tunes far more potent.
  • Finally, her E – Song of Celerity boosts base movement speed from a range of 10% – 14% to 10% – 18%, giving her and her allies a quicker dash across the field.

Nami

Nami

Nami’s adjustments focus on reinforcing her as a stalwart support with enhanced healing abilities.

  • W – Ebb and Flow sees its base damage dialed back from 60 – 220 to 60 – 200, and the AP damage ratio is reduced from 55% to 50%. However, the base heal is increased from 55 – 135 to 55 – 155, and the heal AP ratio sees a significant boost from 25% to 40%.
  • The cooldown for W is also reduced from 10 seconds to 9, allowing for more frequent healing waves.
  • E – Tidecaller’s Blessing experiences a base damage cut from 20 – 80 to 20 – 60, emphasizing Nami’s role in support over dealing damage.

Karma

Karma

Karma receives a significant buff, enhancing her role in team fights and overall utility.

  • E – Inspire: The Mantra (R) Empowered Bonus Base Shield sees a considerable increase, jumping from 50–170 to 60–210. This change means Karma can offer better protection to her allies, making her a more valuable asset during crucial team engagements.

Senna

Senna in League of Legends

Senna undergoes a change aimed at enhancing her scaling and overall impact in the game.

  • Soul Drop Rate: A notable adjustment has been made to the soul drop rate from minion kills, which has been significantly increased from 2.8% to 8.4%. This change suggests a faster scaling for Senna, allowing her to become a stronger force as the match progresses. However, it’s noted that this adjustment follows a recent change and might be subject to further evaluation.

Item Updates in LoL Patch 14.7

In LoL patch 14.7 early notes, we see some key item changes that could shake things up in the game. Let’s look at what items got tweaked and why these changes matter.

BloodsongBloodsongThe Spellblade base AD ratio is dialed down from 150% to 100%. This nerf could affect how players pick their fights, especially those relying on this item for a heavy hit.
Imperial MandateImperial MandateDamage drops from 12% of the current HP to 10%. This change suggests a balance adjustment, making engagements a bit fairer for the receiving end.
Zaz'Zak's RealmspikeZaz'Zak's RealmspikeThis item sees a few adjustments. The base damage is cut in half from 20 to 10, and health damage is reduced from 4% max HP to 3%. Additionally, the cooldown is set to a flat 10 seconds, up from the variable 8-6 seconds. These changes could significantly affect the item's popularity and usage in strategies.

As the patch rolls out, players might discover new ways to use their favorite champions with these item adjustments. Keep an eye out, as Riot may introduce more tweaks in the future to keep the game as balanced and fun as possible.

System Changes: Ranked Demotions and More

In the latest LoL patch 14.7 early notes, players will notice a tweak in the ranked demotion system. Now, if you drop a rank, you’ll start with 50 LP instead of the previous 75. This means you’ll need to win three games, not just two, to climb back up.

It’s a move to make ranking up a bit more challenging, ensuring that every match counts even more. Alongside this change, the patch brings various bug fixes and improvements aimed at smoothing out your gaming experience.

New April Fools’ Skins

LoL patch 14.7 early notes bring a wave of fresh skins, especially the much-anticipated April Fools’ collection. These skins promise a fun twist on your favorite champions, adding a dash of humor to the Summoner’s Rift. Here are the upcoming skins:

  • Choo-Choo Ornn
  • Durian Defender Rammus
  • Toy Terror Cho’gath
  • Cheddar Chief Twitch
  • Zesty Dip Zac

Wrapping Up

LoL patch 14.7 early notes have brought a bunch of cool stuff to the table. There’s a lot to explore, from Skarner’s big makeover to the fine-tuning of support champs and the shake-up in item stats. Don’t forget the April Fools’ skins that are sure to add some laughs to your matches. 

Whether you’re climbing the ranked ladder, battling it out with friends, or just here for the fun, these updates are making the game even more exciting. So, jump in, try out the changes, and find your new favorite way to win!