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Arteezy: “I honestly feel that, these days, Dota is very accelerated.”

Shopify Rebellion remains on top of their game so far as the Dota 2 international game is concerned. In... Pedro | 28. April 2023

Shopify Rebellion remains on top of their game so far as the Dota 2 international game is concerned. In the ESL One Berlin Major, the North American side logged a win over Invictus Gaming and snatched a tie against Team Spirit, both of whom being formidable opponents in their own right.

Despite falling to Tundra Esports at the start of Day 2 in the Berlin Major, SR appears primed to contend for the top spots as a 2-0 victory over Beastcoast bumped them up to a tie for second in the Group B standings alongside Spirit.

The team’s carry Artour” Arteezy” Babaev talked to Ted “Pyrion” Forsyth for a post-match interview following SR’s victory over Beastcoast at the end of Day 2 in the Berlin Major group stage. He discusses the series against BC and his thoughts on Patch 7.33.

This interview was edited for brevity.

Artour, that second game in particular [against Beastcoast] looked like a close one.

Arteezy: Yeah, it looked like our Game 1 against Tundra a bit. Although we didn’t tap out at minute 17, mentally, we were tapped out at minute 17. Sometimes, you just have the wrong read on what you’re supposed to pick or do in the game and then it just snowballs out of control.

Talking about snowballs, Fly had the record for assists at 13 minutes in that game. You guys never stopped and it looks like now, when I see the carry farming, you’d just be hitting creeps in the previous patch, but now, you’re rotating bot. What’s going on?

Arteezy: It’s too easy to connect. You can just be farming and then you can just move five seconds because, especially in night time, you can move faster, right? You move five seconds to that portal, you TP there for three and a half seconds, and then suddenly you’re at the opposite side of the map. There’s some team fight, you get in there, you get assist gold and some last hits, and then you go back into the portal. It’s too easy to rotate right now.

Another problem is, and I wonder if you’ve noticed this, around the 20-minute mark, the Tormentors rise from the ground. There are so many objectives that you get to snowball even harder.

Arteezy: True. I know a lot of players don’t like the abundance of objectives on the map. There’s too many things to do that you have to weigh which one matters more and it can lead to disorganized teams being more disorganized. You add chaos into teams that already have issues. There’s just too many things that people are going to start doing around the map. It kind of benefits the teams that have their affairs in order to some degree like the teams that have long discussions.

It favors those teams so I guess it’s becoming more of a nerdy game. There’s just more nerdy things because, before, these variables didn’t exist. The map was kind of the same for many years so now you throw all these [new] variables in and no one knows what the most efficient moves are. It’s going to take some time for the efficient move to come out. I honestly feel that, these days, Dota is very accelerated. People find out things very fast. I imagine, in about a month, we’ll figure out what the best, most optimal nerdy shit is.

Image Credit: ESL