EN DE CN BR ES RU
Image
Icon

Warzone 2 YouTuber claims developers have made it hard to hear footsteps

While Warzone 2’s sound fidelity has long been criticized, a Warzone 2 YouTuber claims that the developers are purposefully... Maria | 6. March 2023

While Warzone 2’s sound fidelity has long been criticized, a Warzone 2 YouTuber claims that the developers are purposefully toning down the audio.

For a long time, Warzone 2’s audio has generated controversy and dislike among the Warzone 2 community. Even the first battle royale received endless criticism on numerous occasions. Due to the same discussion, the developers have made multiple improvements to various systems over the past months and years. To overcome the game’s shortcomings, even the game’s users have created guides detailing the instructions for an ideal audio configuration.

More problems instead of solutions

TheTacticalBrit, a Warzone YouTuber, claims that, instead of fixing the audio problem, the developers may be deliberately making it difficult to hear footsteps.

In the video, the content creator describes in detail why it can sometimes be quite challenging to hear footsteps, even when an opponent is nearby running towards you. To give an example of them, the YouTuber showed a sequence of Warzone streamer Zachdubs getting shot in the back despite three enemies running noisily nearby.

How Warzone 2 audio system works

First, you have to understand how Warzone 2’s audio system works. The YouTuber claims that the game uses a ducking technique to function. As a result, the players hear the primary track, unifying all sound layers.

Since the game is composed of many different sounds, such as:

  • Footsteps
  • Gunshots
  • Narrators
  • Smoke

The developers decide which sound will be louder than the rest at any given moment.

The origin of the sound in the game determines its direction and volume. For example, an airstrike far to the north will have a soft sound and come from that direction.

The problem is that Warzone strives for a reasonably realistic sound. For example, in their video, TheTacticalbrit provides numerous examples of how adjacent or distant gunfire, smoke, vehicles, and missile strikes can obscure the sound of footsteps.

Warzone is not exactly a realistic video game, as the YouTuber points out. Some battle royale anomalies are narrators, kill streaks, and airdrops are some atypical elements. However, instead of prioritizing footsteps near a player, the game emphasizes that the player hears kill lines, idle map sounds, and smokes.

TheTacticalbrit adds that the developers could fix the problem with a “straightforward change,” though it’s unclear how. So we’ll have to wait and see if the Youtuber’s comments are correct and if the developers fix this problem.

Header: Activision