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Armored Core 6 All Endings: A Complete Guide

“Armored Core 6” emerges as a streamlined gaming experience, comprising roughly 20 hours of gameplay that span five distinct... Pablo | 10. February 2024

“Armored Core 6” emerges as a streamlined gaming experience, comprising roughly 20 hours of gameplay that span five distinct chapters. With replay value in mind, it provides players with the opportunity to explore multiple narrative paths that lead to three separate conclusions.

The game further offers a breadth of missions for players to engage in, each unlocking new facets of the storyline and expanding the overall adventure. Among these missions are notable titles such as “Fires of Raven,” “Liberator of Rubicon,” and “Alea Iacta Est,” which promise to enrich the player’s journey through their depth and variety.

Comprehensive Guide to “Armored Core 6” Conclusions

Unlocking all endings in “Armored Core 6” will require approximately 50 hours, as each distinct ending is tied to specific decisions or alternate missions during gameplay. Each unique path demands a full game run. The initial completion can lead to the “Fires of Raven” conclusion, which many recommend experiencing before “Liberator of Rubicon,” optimally tackled in a subsequent New Game+ round. For the ultimate ending “Alea Iacta Est,” players must progress to New Game++. Collecting elusive components is an added benefit of replaying missions.

  • First Playthrough: “Fires of Raven”
  • New Game+: “Liberator of Rubicon”
  • New Game++: “Alea Iacta Est”

Deciphering Path Choices in Armored Core VI

In Armored Core VI, players will encounter pivotal points starting from Chapter Three, known as Decision Missions. These missions are identifiable by a unique symbol—a branching path icon—located next to the mission titles on the selection screen.

Prior to engaging in any Decision Mission, players have the opportunity to review briefings on these missions to make an informed choice. Additionally, it’s possible to enter a mission, experience a small portion of it to evaluate the gameplay, and then exit if desired. This allows players to explore both options before committing to a path.

The Decision Missions are integral to the storyline as they influence the game’s progression and its multiple endings. Choosing specific missions will lead players down different narrative routes and, ultimately, to particular conclusions of the game. Understanding the significance of these missions and their outcomes is essential for those aiming to uncover all possible endings in Armored Core VI.

Securing the Raven’s Flame Termination in Armored Core VI

To witness the Raven’s Flame Termination, players must complete specific Decision missions as follows:

  • Chapter 3, Mission 21: Neutralize the Patrol Teams
  • Chapter 4, Mission 31: Halt the Crimson Aerial Unit
  • Chapter 5, Mission 37: Obstruct the Syndicate’s Forces

Successful completion of these stages unlocks the terminal sequence of missions:

  • Penetrate the Edge of Space
  • Deactivate the Orbital Blockade

Combat Strategy Against IB-07: SOL 644: This formidable adversary prefers range attacks. Players have an opportunity to inflict damage when SOL 644 charges forward with its predictably sizable sword swings. Having a weapon capable of disrupting pulse shields, like a Plasma or Pulse firearm, is crucial for overcoming the boss’s initial tactics.

Many players view the Raven’s Flame Termination as the more unfavorable conclusion of Armored Core VI, an interesting starting point for newcomers, allowing subsequent playthroughs to contrast and potentially remedy the darker outcomes of this ending.

Unlocking Armored Core 6’s Positive Climax: The Liberator of Rubicon

To observe the favorable conclusion in Armored Core 6, players must follow a specific path by selecting certain missions. In the third chapter, undertake Mission 22 and defeat the Special Forces Craft. Proceed to chapter four and complete Mission 32 to ambush the Vespers. Continue the streak into the fifth chapter by targeting Mission 38, where “Cinder” Carla must be taken down.

Successfully achieving these objectives opens up the endgame missions, where the focus shifts to destroying the Drive Block and toppling the Xylem structure.

Players will face off against the final adversary, IB-C03: HAL 826, who presents a challenge akin to a standard Armored Core matchup. Employing a favored and robust loadout should suffice in this confrontation.

Described often as the “Good Ending,” Quest for Rubicon’s Liberator caters to those aiming for a single run with a contented finale. Engaging with these missions offers a gratifying sense of closure compared to the Fires of Raven outcome.

Attaining the “Alea Iacta Est” Culmination in Armored Core 6

To witness the pivotal “Alea Iacta Est” ending in Armored Core 6 during a New Game++ playthrough, players must complete a specific sequence of missions. Adhering to this path is imperative:

  • First Chapter:
    • Assault the Hydroelectric Structure
    • Guard the Combat-Ready Ore Extractor
  • Third Chapter:
    • Obstruct Company Acquisition of Advanced Equipment
    • Neutralize the Patrol Units
    • Block the Maritime Trade of Organic Materials
  • Fourth Chapter:
    • Defeat V.III

Accomplishing these objectives grants access to a trio of decisive missions in Chapter Five. These missions must be conquered as follows:

  • Locate the Missing Forces
  • Reestablish Dominion over the Plant Lifeform
  • Initiate Oceanic Substance Dispersal

Tip for the final confrontation: The formidable adversary in this ending is ALLMIND, renowned for summoning support and challenging combat dynamics. To enhance strategic capabilities during reinforcements, forbear locking onto targets. Additionally, wield high-caliber weapons designed to stagger, thereby easing progression through the boss’s dual phases.

Players will navigate an alternate narrative, effectively collaborating with the rival coalition. This path is not only more arduous, indicating a “True Ending,” but it also underscores the benefits of a resilient mechanical configuration to absorb substantial damage.