Things started spectacularly well for Dota 2 in its new battle pass. In just five months, they have managed to raise $293,024,922, as reported by Team Secret on their official Twitter account.
The Battle Pass is finally over.
In total, it grossed more than $293M. Out of which only $18.9M went for TI11.
The highest battle pass we could found was level 120.3k, which means they spent around $50k this year 💸#SecretDota @ParimatchGlobal pic.twitter.com/upg6ShGHB7
— Team Secret (@teamsecret) January 16, 2023
The separation of income bothers the community
Of that nearly $300 million figure, only $18,900,000 was used in The International 11 prize pool, which broke a ten-year streak. Naturally, this significant difference in money has upset the professional Dota 2 scene. Still, it was known when separating the revenue earned from the Battle Pass into two different stages.
However, before detailing the figures, we should understand how the prize pool of the most important event in Dota 2 and esports in general works. First, the event has a base prize pool of $1,600,000, i.e., the amount that Valve places as the starting point for the final prize pool.
25% of the Battle Pass revenue from September 1 to November 2 is added to this amount. That is why we have to add the $17,000,000 from the Battle Pass to the base figure placed by Valve to make a total of $18,930,775. Remember that this figure is low compared to previous years, as The International 10 broke records and had a prize pool of $40,000,000.
Dota 2 Battle Pass close to $300 million
The Battle Pass ended last January 12, and, according to reports, it has managed to raise $293,024,922, an impressive amount that has been reached thanks to more than six million players.
Now, even though we all know how the distribution of income is made concerning the prize pool of The International, a large part of the community was not satisfied when they found out the final amount.
Now, if we do simple mathematics, by applying 25% of the total winnings, almost $70 million would have gone to TI 11, not just the first part.
Despite all the statements, disagreements, and everything else, there is no turning back now. Although many people may think that Valve pocketed much of the Battle Pass revenue, undoubtedly, the money will directly impact improvements to the game or future events.
This latest DOTA 2 pass has been an enormous success and has attracted more than a million users, something that hasn’t happened since 2019.
When Valve announced that it would not award any Part II Battle Pass proceeds to the IT prize pool, those same personalities hoped to bring it back in other ways.
1.3% of this Battle pass money would double the current prize pool for every DPC region for the entire year.
When we talk about support for the DPC, we aren't asking for much. But that money would go a long way into helping everyone involved feel more secure 🙏 https://t.co/5XnUbX5rMK
— Ricky (@rkryptic) January 16, 2023
In another response to the Tweet, Ricky “rkryptic” Peterson, Dota 2 caster and content creator, said:
“Longest Battle Pass by landslide but the shortest amount of time ever to contribute towards a TI prize pool. Very cool moves by Valve. Pocket even more money than normal and contribute even less to the pro scene to guarantee it never grows”
Longest Battle Pass by landslide but the shortest amount of time ever to contribute towards a TI prize pool. Very cool moves by Valve. Pocket even more money than normal and contribute even less to the pro scene to guarantee it never grows 👍
— Ricky (@rkryptic) January 16, 2023
Header: Valve