Summary:
- VALORANT Mobile launched in China on August 19, 2025, with over 60M pre-registrations.
- The game achieved 170,000 iOS downloads and over $1 million in revenue on day one.
- VALORANT Mobile is the 6th most-watched mobile game on Chinese streaming platforms during launch week.
After its release on August 19, 2025, VALORANT Mobile China launch became popular immediately. It ranked as the most-watched mobile game during its launch week and had a huge number of downloads and revenue. Not only that, it was only a year after pre-registration got over 60 million.
VALORANT Mobile China Launch Performance Highlights
Valorant quickly became the talk of the town after its release. For reference, here’s the data from the launch week in China:
| Metric | Figure / Rank |
| Pre-registrations | Over 60 million in China |
| iOS Launch-Day Downloads | Approximately 170,000 |
| Day-One iOS Revenue | Over $1 million USD |
| Streaming Rank (mobile games) | 6th most-watched during launch week |
Even before the game launches, more than 60 million people signed up for pre-registration. A huge number of people were excited to try out the game. What’s even more interesting, on launch day, iOS recorded around 170,000 downloads, and Android data is not yet included. With this, VALORANT Mobile earned over $1 Million USD and became the 6th most-watched mobile game on platforms like Huya, DouYu, and Bilibili.
What Do These Records Mean For VALORANT
Pre-Launch Hype
The Pre-registration of VALORANT Mobile got over 60 Million, and it is a record-breaking in the Gaming industry in China. So far, VALORANT Mobile China launch has the highest pre-registration record among other games.
Day-One Revenue
In just one day, the game got 170k downloads and a $1 Million revenue. This can mean that the VALORANT Mobile China launch was a success. Many mobile games usually take weeks before they hit these numbers, but VALORANT Mobile achieved them in hours.
Streaming and Esports
Since VALORANT Mobile became the 6th most-watched game in various streaming platforms, it puts the game ahead of many established mobile games. Also, the huge number of viewers can be a stepping zone to build a competitive scene for esports entertainment.
What’s After The VALORANT Mobile China Launch
$200M Esports Investment
Riot and Tencent plan to invest $200 million USD over three years to build the Esports scene in China. In essence, the investment will go to grassroots tournaments, semi-pro circuits, and professional leagues.
Esports Scene
Competitive tournaments are now underway, and with the help of streaming platforms such as Bilibili, the game will get more exposure. With this, there will be a path and opportunity for professional gamers.
Global Release
Currently, the game is available in China only. Riot may monitor the VALORANT Mobile China launch for now before announcing global release. Still, fans worldwide are watching closely for new updates.
Final Thoughts
In conclusion, the high numbers from the VALORANT Mobile China launch highlights the impact of the game in the gaming industry. Most mobile games take time to build its record, and it’s impressive how VALORANT Mobile did it easily. With VALORANT Mobile earning 170K downloads, $1M revenue, and being 6th most-watched game, it may become the biggest mobile game of the year.
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