The TFT development team has released the Teamfight Tactics TFT Patch 14.6b to address several bugs and balancing issues in the game. Here’s everything you need to know about the changes that happened in the current TFT Patch 14.6b.
Initial Balance Update for Teamfight Tactics
A number of strong augments has been weakened in the initial balance update for Team Fight Tactics Set 11. These changes aim to reduce the power of a certain composition that has become dominant.
Stephen “Mortdog” Mortimer, who is the Lead Game and Champion Designer for Teamfight Tactics (TFT), explained the decision to implement a limited number of changes in the patch.
The TFT development team prioritized these numerous bugs and utilized the immediate action, to prevent them from waiting for the next update.
Due to the recent launch, the developer also expressed that they wanted to avoid making significant changes too quickly to prevent disrupting the gameplay.
To minimize this, they focused on balancing the augments which are independent units that can be adjusted without affecting the entire set.
Additionally, they made minor adjustments to mythic traits since it a straightforward balancing target.
Traits Changes
Mythic is a strong trait in the current meta. It has been adjusted due to the strength of Kog’Maw, Bard, Tahm Kench, and Hwei in various ways.
Mythic AP/AD: 12/22/35/35 nerfed to 10/20/32/32
Augment Changes
Silver Augments
- Sharing is Caring
Combat starts gaining 1 gold for each
Gold Augments
- Build Different II
Attack Speed Nerf changes from 60% to 55%
Health decreased from 250-500 to 220 to 480.
- Drop Blossom
Neeko’s Drop Blossom Heal increase from 25% to 35%
Neeko’s Drop Blossom’s damage increased from 30% to 35%
- Epoch
Gains 6XP and free rerolls decreased from 3 to 2.
- Three’s Crowd Augment
Health decreased from 75 to 66
- Extended Duel
Starting stacks decreased from 3 to 2
- Lucky Ricochet
Extra bounce damage decreased from 50% to 40%
Prismatic Augments
- Pumping Up III’s Base
AS decreased from 12% to 10%
- Accomplice
Gets the gold decreased from 8 to 4
TFT Patch 14.6b Bug Fixes
The Patch Note confirms that they were fixing some big bugs, especially in Hyper Roll. They want to ensure a greater diversity.
- Going to another player’s board with too many Tactician’s crowns won’t make some units lose their special traits.
- Hyper Roll encounters could not override Armory rounds, leading to a majority of Carousel encounters.
- Irelia will no longer attack after being CC’d by Udyr’s ability.
Conclusion
TFT Patch 14.6b has introduced significant changes to address various bugs, creating an enhanced gameplay experience. The primary goal of this update was to nerf overpower augments and mythic traits, particularly those associated with Kog’Maw, Bard, Tahm Kench, and Hwei.
These changes will prevent these compositions from dominating the meta and to create a more diverse and competitive meta for Teamfight Tactics (TFT). In addition, some three bugs were fixed in the patch.
These bug fixes addressed the issues such as Hyper Roll, Irelia’s attacks and Tactician’s crowns. These bugs were designed to level up the players’ gaming experience.
Overall, Teamfight Tactics (TFT) development team created a good move for this patch that they immediately fixed and resolved these issues before they could cause more troubles. This newly improved Teamfight Tactics (TFT) Patch 14.6b is a positive step towards the development of all players that want to make their game even smoother.
Expect for more high-skill level, competitive gameplay and enjoyable outcomes that Teamfight Tactics (TFT) Patch 14.6b brings. Start playing now for more chances of development.





