EN DE CN BR ES RU
Image
Icon

Rell Build Guides, Runes and Items

Rell is a unique champion in League of Legends, both in terms of her backstory and playstyle. She is... Pablo | 21. January 2023

Rell is a unique champion in League of Legends, both in terms of her backstory and playstyle. She is a skilled blacksmith and warrior from the nation of Ironforge, known for her fierce determination and unwavering courage. Rell is different from your typical tank; she can deal significant damage while protecting her allies.

Her kit is designed for players who enjoy playing aggressively, and she rewards players who can make quick and decisive plays. Whether you’re a seasoned veteran or new to the game, mastering Rell can take your play to the next level. In this guide we will take a look at everything you need to play her to her full potential.

Pros and Cons

In this section, we will discuss Rell’s strengths and weaknesses commonly referred to as “pros” and “cons”. Understanding the strengths and weaknesses of a champion is essential to mastering them and knowing when and where to effectively play them. By identifying Rell’s pros and cons, you will be able to make better decisions in-game and better understand how to play her to her fullest potential. This information will also help you identify her strengths and weaknesses about other champions in the game, giving you an edge in both competitive and casual play.

Pros

Rell is a powerhouse of a champion, possessing incredible durability, speed, and crowd-control abilities. Her defensive stats are increased by a percentage when she is dismounted, making her an adamant champion to take down. Her passive ability allows her to traverse the map quickly, giving her the ability to reach her allies and engage the enemy team in no time.

Her ultimate ability, Magnet Storm, is a game-changing ability that allows her to set up devastating combos for her team. She protects her allies through her Attract and Repel ability and increases their defensive stats, making them harder to take down in team fights.

Her crowd control abilities, which consist of knock-ups and low-duration stuns, cannot be reduced by tenacity, making her a formidable opponent in any fight. Overall, Rell is a champion that can turn the tide of battle in her team’s favor with her powerful abilities and uncompromising durability.

Cons

Rell is a formidable champion, but she is not without her weaknesses. While she possesses incredible durability and speed when mounted, she is incredibly slow and vulnerable when dismounted. Her Ferromancy: Mount Up ability has a long cooldown, which means that she can be quickly punished if used at the wrong time.

Rell also relies heavily on having an ally nearby, making her a champion that is difficult to play independently. Her Ferromancy – Crash Down ability can be canceled by certain types of crowd control, leaving her incredibly vulnerable.

Rell is a challenging champion to pick up and learn due to the fact that mistakes are heavily punished. Her long cooldowns and lack of mobility when dismounted make her a high-risk, high-reward champion that requires a skilled player to master. While Rell can be a game-changer for her team, it’s essential to be aware of her cons and to play her carefully to avoid putting your team at a disadvantage.

Abilities:

Build orders

Reel build orders

In this section, we will dive into Rell’s abilities and how they can maximize her potential in-game. Understanding the intricacies of Rell’s abilities is essential to mastering her playstyle and utilizing her complete kit to its fullest potential. We will cover her passive ability, her Q, W, E, and R abilities, provide a detailed analysis of each, and show you how they can be used in different scenarios. This information will give you a better understanding of Rell’s abilities and how you can use them to outplay your opponents and help your team secure victory.

Passive: Break the Mold

RellPRell’s passive ability, “Break the Mold”, gives her a unique way of dealing damage to her enemies. Instead of relying on her attack speed, Rell steals a percentage of her enemies’ armor, and magic resist each time she attacks them. This means that the more Rell attacks an enemy, the more armor and magic resist she will steal from them, making her attacks more powerful.

Additionally, when Rell attacks an enemy champion, it refreshes the stolen armor and magic resist on all other enemies that have been affected by this passive. This means that when Rell attacks an enemy champion, she will deal an additional amount of magic damage based on the total amount of armor and magic resist that she has stolen from all the enemies.

This passive ability allows Rell to deal more damage to her enemies over time, making her a formidable opponent in long fights. Additionally, it enables Rell to focus on stealing resistances from the enemy team, which in turn makes her allies’ abilities more effective as well.

Q: Shattering Strike

RellQRell’s Q ability, “Shattering Strike”, is a powerful offensive ability that allows her to deal a significant amount of damage to her enemies. When activated, Rell thrusts her lance forward, destroying all shields and dealing magic damage to the first enemy unit hit. This first enemy unit takes additional damage and suffers the effect of Rell’s passive ability, “Break the Mold” stealing their armor and magic resist.

However, if Rell is bound to an ally with her E ability, “Attract and Repel”, the ally also receives a healing effect for each enemy champion hit by this ability. This healing effect is based on a percentage of their missing health, making it a powerful ability to use when trying to secure kills or keep her allies alive in a team fight.

Overall, Rell’s Q ability is a powerful tool for dealing damage to enemies, especially when combined with her E ability. It also provides her a way to quickly break through enemy shields, and a way to sustain herself and an ally in battle.

W: Ferromancy – Crash Down / Mount Up

RellW DismountRell’s W ability, “Ferromancy – Crash Down/Mount Up”, is a unique ability that allows her to switch between two different forms, each with its own set of benefits and drawbacks.

When in her “Mounted” form, Rell gains a movement speed buff, but it is reduced when she takes damage. When activating this ability, “Ferromancy: Crash Down”, Rell leaps off her mount, knocking up enemies in a small area, dealing magic damage, and entering her “Armored” form. In this form, she gains a shield and reduces her movement speed, but increases her armor and magic resist. It also allows her to use “Ferromancy: Mount Up” which allows her to switch back to her “Mounted” form.

When in her “Dismounted” form, Rell gains a bonus to her armor and magic resist, but has reduced movement speed. When activating “Ferromancy: Mount Up”, Rell mounts back up and gains a temporary movement speed boost, which is increased when moving towards enemy champions. Additionally, her next attack while in this form will deal bonus magic damage and ends this effect. This ability allows Rell to switch between forms depending on the situation, making her a versatile champion that can adapt to different scenarios.

E: Attract and Repel

RellERell’s E ability, “Attract and Repel”, allows her to provide protection and crowd control to her allies. When Rell targets an allied champion with this ability, she binds a piece of her armor to that ally, granting them a percentage of her armor and magic resist while they are nearby. This ability has no cost and has a short cooldown.

If Rell uses this ability without targeting an allied champion, she snaps the binding, stunning all the enemies around her and her bound ally and dealing magic damage. This allows Rell to initiate fights and disrupt the enemy team’s formation.

Overall, Rell’s E ability provides a way for Rell to give her allies a defense boost and also a way for her to engage and initiate fights. It also allows for some interesting combos, for example, when combined with her Q ability, Shattering Strike, Rell and her tethered ally will also receive a healing effect.

R: Magnet Storm

RellRRell’s R ability, “Magnet Storm”, is a powerful crowd control ability that allows her to control the battlefield and disrupt the enemy team’s formation. When activated, Rell creates a powerful magnetic field that pulls all nearby enemies towards her. This ability can be used to initiate team fights, set up combos, or to disrupt the enemy team’s formation.

Once the enemies are pulled in, Rell will constantly drag them towards her, dealing magic damage over a period of time. This ability allows Rell to keep the enemy team in a specific area, making them vulnerable to follow-up crowd control from her team. This ability is powerful in team fights and can be used to disrupt the enemy team’s formation or to set up kills.

Overall, Rell’s R ability is a powerful tool for crowd control and initiation, allowing Rell to control the battlefield and set up devastating combos for her team. It’s a powerful ability that can change the outcome of a team fight if used at the right time.

Runes and Items

Rell Runes

Rell Rune Choices

In this section, we will be discussing the optimal runes and items to use when playing Rell. Understanding the best runes and items to use with a champion is essential to mastering their playstyle and maximizing their potential in-game. We will be providing a detailed analysis of the runes and items that work well with Rell, and how they can be used in different scenarios.

Aftershock

The rune “Aftershock” is a great choice for Rell because it provides her with additional defensive stats when she engages in fights. As Rell is a champion that excels at initiating fights, having extra defensive stats can help prevent her from dying in the process.

Aftershock’s effect triggers when she uses her abilities, and it provides her a shield and a short-duration stun, which can help her survive in fights and make her more difficult to take down. This rune is especially useful when combined with Rell’s “Ferromancy – Crash Down” ability, which increases her armor and magic resistance when she’s dismounted. Together, this will make Rell incredibly durable and hard to take down, allowing her to make the most of her abilities and survive in fights.

The Other Three Resolve Runes

8463The first resolve rune is “Font of Life”. The rune “Font of Life” is a great choice for Rell as it works well with her playstyle and kit. This rune gives you and your allies healing when you hit an enemy champion with an ability. The healing is based on a percentage of the target’s maximum health, making it a great option for champions that rely on abilities to deal damage.

This rune is particularly useful for Rell because it allows her to support her allies by providing them with additional healing. This can be especially beneficial in team fights where Rell can use her abilities to deal damage to the enemy team and also provide her allies with healing. Additionally, it also helps Rell to sustain her health during fights, which is a must given her playstyle and kit.

8401The rune “Shield Bash”, is a good option for Rell as it provides her with additional damage and crowd control abilities. This rune grants a bonus to the next basic attack after casting an ability. The bonus damage is based on a percentage of the target’s maximum health, making it a great option for champions that rely on abilities to deal damage. The bonus damage also applies a short duration of on-hit effect, stunning the target.

8242The rune “Unflinching”, is a solid choice for Rell as it helps her to be more resilient in fights. This rune increases her tenacity and reduces the duration of crowd control effects on her. This allows her to be more resistant to hard crowd control abilities and to be less affected by them, making her more difficult to take down.

Secondary Runes

8306The runes “Hexflash” and “Cosmic Insight” are also solid choices for Rell as they help to enhance her playstyle and abilities.

“Hexflash” is a summoner spell that allows Rell to reposition herself quickly and to escape or chase enemies. This spell is especially useful for Rell as her abilities have long cooldowns and she is vulnerable after engaging. Hexflash allows her to reposition and make the most of her abilities and to avoid getting caught out of position.

“Cosmic Insight” is a rune that increases the effectiveness of her summoner spells and reduces the cooldowns of her abilities. This allows Rell to use her abilities and summoner spells more frequently, making her more effective in fights and allowing her to control the battlefield more effectively.

Starter Items

Reel Starter Items

Reel Starter Items

The “Relic Shield” is a great starting item for Rell. As a support champion, Rell’s abilities scale with ability power (AP) and her attacks are not strong enough to make use of AD-based support items. Relic Shield provides Rell with a decent amount of health and allows her to gain gold and experience by killing minions and monsters. It also allows her to carry three stealth wards which refills every time she goes back to base.

As the game progresses, the Relic Shield will transform into “Targon’s Buckler” at 500 gold and then “Bulwark of the Mountain” at 1000 gold. These items provide Rell with a decent amount of stats that she needs, such as health and armor, and also allow her to carry additional stealth wards. These items will help Rell to be more durable in fights and to control the battlefield more effectively.

Mythics Item

Evenshroud is a great Mythic item for Rell as it increases the damage enemies take when they are affected by crowd control abilities. Rell relies heavily on crowd control abilities to initiate fights and control the battlefield, making Evenshroud a great fit for her playstyle. The Mythic passive of the item also grants Rell a decent amount of resistances, which is something she values.

It trades the ally protection that “Locket of the Iron Solari” provides for team damage amplification and self-protection. This item shines when playing with “Wombo Combo” comps, like teams with champions like Lissandra, Orianna and Malphite, as it allows you to increase the damage of their abilities. It’s worth noting that Evenshroud got a nerf after its introduction, however, it’s still a good option for Rell and it’s a matter of preference. Evenshroud and Locket of the Iron Solari are both good options for Rell, it’s good to evaluate the situation of the game and the enemy team composition and choose the one that would be more effective.

How to play Rell in the laning phase?

 

Rell is best played as an aggressive engage support, looking for every opportunity to jump on the enemy laners and secure kills for your ADC or APC. She excels at holding enemies still for long periods of time and surviving large amounts of damage, especially in the early game. Rell is best paired with aggressive laners such as Lucian or Draven.

However, Rell is also a strong “wombo combo” engage support and can play less aggressive lanes to scale into the mid-late game. Champions like Varus, Seraphine, and Jinx are good examples of this, they need time to scale but when they do, they complement Rell’s kit with large amounts of CC and AoE damage.

Rell is capable of roaming, but it’s not something you want to spam as a support, leaving your ADC or APC vulnerable in the lane and leeching XP off your laners repeatedly is not always the best call. The playstyle and how to execute it varies from game to game, and it’s important to make the right decisions during your Rell games. It’s important to keep in mind Rell’s strengths and weaknesses and play accordingly.

How to roam with Rell in the mid game?

Roaming around the map is a powerful tool that can help you win the game by snowballing your allies in multiple lanes. However, it’s important to keep in mind Rell’s strengths and weaknesses when considering roaming. Before roaming, it’s important to check if your ADC or APC is relatively safe if you leave them, if they will likely die if you leave them, it’s better to stay with them.

It’s important to consider the lane you’re roaming to and check if it possesses either initial crowd control for you to follow up or the mobility to follow your engage. Roaming to a lane without these factors may not be worth it as the enemy will be able to escape before you both get on them.

Also, it’s important to consider if it’s actually beneficial to roam to that specific lane. If the enemy champion in that lane wants to passively lane and scale up, roaming to them could potentially backfire and ruin their ability to scale quickly. You should always evaluate the situation of the game and the enemy team composition before making a decision on roaming, it’s a tool that should be used strategically

How to teamfight as Rell?

Rell is a powerful champion in team fights, her kit provides a lot of area of effect crowd control that can lock down entire teams by herself. She can use her Ferromancy – Crash Down, Attract and Repel, and Magnet Storm to engage on the enemy team and provide her team with a huge teamfight setup.

It’s important to remember that even if Rell has a rough lane, she can still provide a lot of impact in team fights compared to other engage supports. Landing one good engagement can result in a cleanup for your team, even if it means Rell dying in the process, as a support, it’s somewhat her role to die for her team.

When facing enemy compositions that will not let Rell engage on them (with champions like Janna and Gwen), it’s usually beneficial to protect the carry instead. Whenever the enemy team focuses on your carry, use all of Rell’s crowd control abilities to shut down the engagement, this will ensure that your carry survives and your team now has a numbers advantage. This playstyle is best used when using the Protection build with Locket of the Iron Solari and Redemption, but it’s not compulsory.

Rell Combos

The next section of this guide will focus on Rell’s combos. Rell has a unique kit that allows her to create powerful combinations of abilities to engage, lockdown and control the battlefield. These combos, when executed correctly, can be devastating to the enemy team and can turn the tide of the game in your favor. In this section, we will breakdown Rell’s abilities and show you how to chain them together for maximum effectiveness.

Magnetic Storm

The combo starts by using Rell’s W Ferromancy Crash Down to initiate the fight, leaping off her mount and knocking up enemies for 1 second. This creates an opening for Rell to use her ultimate, Magnet Storm, pulling the enemies towards herself, then constantly dragging them towards herself, dealing damage over 2 seconds. After that, Rell should auto attack the enemies to proc her passive, Break the Mold, stealing 10% armor and magic resist.

Then she should use E Attract and Repel to bind herself to an allied champion and grant them 10% of her armor and magic resist while nearby. After that, Rell should auto attack again to proc her passive and deal additional damage. Finally, Rell should use Q Shattering Strike to destroy all shield and deal damage to the first unit hit, and recover health for each enemy champion hit.

Mounted Assault

The combo starts by using Rell’s W Ferromancy Crash Down to initiate the fight, leaping off her mount and knocking up enemies for 1 second. After that, Rell should auto attack the enemies to proc her passive, Break the Mold, stealing 10% armor and magic resist.

Then she should use E Attract and Repel to bind herself to an allied champion and grant them 10% of her armor and magic resist while nearby. This combo allows Rell to quickly engage on the enemies with her W and follow up with her E to provide a defensive boost to her allied champion while also stunning enemies around the ally.

Lance of Magnet

This combo starts by using Rell’s Q Shattering Strike to destroy all shield and deal damage to the first unit hit, and recover health for each enemy champion hit. After that, Rell should use her R Magnet Storm to pull the enemies towards herself, then constantly dragging them towards herself, dealing damage over 2 seconds.

This will keep the enemies close together and in range for Rell to use her E Attract and Repel, binding herself to an allied champion and grant them 10% of her armor and magic resist while nearby. This will also stun enemies around the ally, making them easy targets for the ally to follow up on. Finally, Rell should auto attack the enemies to proc her passive, Break the Mold, stealing 10% armor and magic resist. This combo allows Rell to deal a good amount of damage while also providing a defensive boost to her ally and stunning the enemies

Conclusion

In conclusion, Rell is a powerful and durable support champion with a strong kit for engaging and teamfighting. Her abilities allow her to lock down entire teams, making her a valuable asset to any team. Her playstyle is best suited for aggressive engage and wombo-combo comps, but she can also play defensively and protect her carry. The key to success with Rell is to make the most of her abilities and engage at the right time. The combos mentioned in this guide will help players understand how to effectively use Rell’s abilities to engage and control the battlefield. Remember that as a support, it is your job to set up kills and protect your team. Good luck and have fun playing Rell!