A long-awaited patch for Overwatch 2 is finally here! it takes on the Heros Roadhog and Sojourn, who are just way too strong at the moment. With this patch, the two will be nerfed so that silver players can have fun again.
Actually, Roadhog was always well-balanced and never as broken as other heroes. His damage is now nerfed and Kiriko, Orisa, and Sojourn are also getting a bit of a nerf with this patch. Here’s everything you need to know about the Overwatch 2 patch!
- Impact damage reduced from 30 to 5.
- Increased the final distance of the opponent from Roadhog after being dragged from 3 meters to 4 meters
- Damage per pellet reduced to 6 from 6.6
- Recovery time reduced from 0.85 to 0.8 seconds.
- Reload time reduced from 2 to 1.75 seconds.
- Maximum ammo increased from 5 to 6
Roadhog’s damage is heavily nerfed in this patch. Reducing pellet damage will nerf his overall damage, but that doesn’t have to be bad for the tank. The increase in ammo and reduction in reload time means you have to be more precise with right-clicking, one of the best shield-busting weapons in the game. Also increasing an opponent’s distance from Roadhog when they are in a chain now makes it much easier to get kills in the area.
Overwatch 2 Season 2 Additional Balance Changes 🧰
We're seeing nerfs to Roadhog's one-shot potential, as well as tweaks to Orisa, Sojourn and Kiriko to address their overall power.
— Overwatch Cavalry 🇬🇧 (@OverwatchCaval) January 24, 2023
- Health bonus reduced from 125 to 75
The spell doesn’t restore quite as much health anymore, but that’s actually not Fortify’s core ability either. The spell mainly helps to become immune to crowd control and not to heal yourself. Still, it brings a little more balance to the kit from Orisa, who may have been a bit too strong with the health bonus at lower levels.
Overwatch 2 Upcoming Legendary Skin: Star Sheep Orisa 💫🐑
This skin is the ONLY one to alter Orisa's Javelin and will be available in a currently unknown future shop rotation. pic.twitter.com/5HHts9LPtP
— Overwatch Cavalry 🇬🇧 (@OverwatchCaval) December 6, 2022
- Energy gain is no longer based on damage dealt by primary fire. Each primary fire hit against an enemy player now grants 5 energy
- Primary fire damage per projectile reduced from 10 to 9
Actually, Sojourn isn’t that much of a problem here, because it was more other heroes that could boost the DPS ace. “Previously, damage boosts and critical damage had an amplified effect for Sojourn as they reduced the time it takes to build up energy and lowered the threshold at which her railgun secondary fire became lethal,” the Overwatch 2 patch notes read.
- Recovery time increased from 0.85 to 1 second
Somehow this change is odd, especially when looking at the patch notes: “We’ve seen that players tend to focus too much on maximizing their healing potential and only use primary fire for extended periods of time.” Because of this, the speed at which she can heal has now been nerfed.
Header: Blizzard Entertainment