Of course, there is a Battle Pass for the start of the season of Call of Duty: Modern Warfare 2 and Warzone 2.0, but this time unlocking is different than usual! Everyone can choose the order in which the Battle Pass is unlocked.
Last week, the developers announced in their blog post that the new Call of Duty Battle Pass system will be flexible, which hasn’t been seen in Activision Blizzard’s popular FPS until now. The new system offers more freedom, as players can choose how they want to unlock the pass. This could become a new standard for other game titles as well.
Battle Pass as a Multisector Map
We’re all familiar with Battle Passes, and most of the time their tiers are unlocked in a linear fashion by playing and earning XP. However, Activision was probably too bored this time to design a “normal” Battle Pass and got creative as a result. In the developers’ blog post, they compare the new system to a kind of multi-sector map. Sounds interesting, but how exactly do the new principle of unlocking skins, weapons, and blueprints work?
It’s not as complicated as it may sound. Everyone can first choose the features on the map that interest them and start with those elements of the Battle Pass that they enjoy. Otherwise, in the worst case, you had to struggle through levels that don’t really captivate you and can quickly spoil the fun of the game. That really sounds like a refreshing change.
Ready up and prepare to drop in November 16 🪂#ModernWarfare2 and #Warzone2 Season 01 is incoming with a highly anticipated BR experience, all-new DMZ mode, reimagined MP maps, an all-new Battle Pass System, and a whole lot more 🔥 #CODBlog intel: https://t.co/cIe8PcGYaI pic.twitter.com/fkgj23t03Q
— Call of Duty (@CallofDuty) November 9, 2022
Self-determination as a special incentive
How exactly this works is explained in the blog:
“Each map has at least 20 Sectors with five items in each Sector — tokens can be used to either unlock adjacent Sectors or earn more items within an unlocked Sector.”
“Essentially, these tokens can be used to unlock specific items within the Battle Pass at your own pace — whether it is a new free functional weapon or a cool new Operator Skin, you have control over what gets unlocked earlier on the road to 100% map completion
In addition to the Battle Pass, there will of course be new missions, maps and more included in the first season. Warzone gets, among other things, an open-world DMZ mode and various maps, such as Al Mazrah – an imaginary capital. MW2 also gets a few pimped maps with revised designs, such as Shoot House and Shipment.
Heading into #Warzone2 launch week, we wanted to dive a bit deeper into this exciting new experience.
Here is what players can expect from DMZ ➡️ https://t.co/HyT22FNp22 pic.twitter.com/ASUKKt7DRp
— Call of Duty (@CallofDuty) November 12, 2022
Modern Warfare 2 highlights so far
According to the developers, a more detailed explanation of the Battle Pass should come later this week, probably after November 16, when the first season starts. Until then, here are some highlights:
- Four new weapons. Two of these, the Victus XMR sniper rifle and the Bruen Ops Platform, are free in the Battle Pass.
- Six new operators. One of them, Nigerian Counterterrorism Group Leader Zeus, is unlocked automatically in the Battle Pass.
- Surprisingly, soccer also finds its way into MW2. Neymar Jr., Paul Pogba and Leo Messi will appear as Operators in bundles on November 21, November 25 and November 29, respectively. There will also apparently be a “limited time COD Ball mode”.
- When you reach rank 56, you get a permanent prestige rank across all seasons that does not reset at the end of the season. After unlocking Prestige 1 at rank 56, you can progress through four more ranks at your own pace.
Definitely sounds like good changes so far, but in two days we’ll see how well the changes work and how they’re received by the community.
Header: Activision