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Marvel Rivals New Patch Brings Balance Tweaks to Thor, Moon Knight, and Team-Up Abilities

fragster Ahsan Kabir 17. June 2025

NetEase just pushed out a fresh update for Marvel Rivals, bringing some new balance tweaks for various heroes and how their team-up abilities work. The new patch, version 20250619, mainly aims at improving hero performance and changing how few Team-Up moves behave, all to make matches more balanced and fair for competitive players.

Marvel Rivals New Balance Changes

Release Date: The patch will go live on June 19 UTC whiich apart from the balance changes will also introduce fresh content such as Venom Bubble Pop Event and New Moon Knight & Iron Fist Skins. 

Let’s take a look at the balance changes.

VANGUARD

Thor

After using the Awakening Rune, players are now able to exit the Awakened mode early after a short delay. Gives more flexibility in fights.

Thor 

Image Credits: NetEase

DUELIST

Moon Knight (Buff)

Slight increase to durability – base health is now 275 instead of 250. Makes him last a bit longer in duels.

Star-Lord (Buff)

Element Guns falloff adjusted: now loses 65% of its damage at 25m, compared to 60% before. Helps in mid-range shootouts.

Storm (Nerf)

Ultimate costs more now. Omega Hurricane energy requirement raised from 3100 to 3400. Means you’ll see it less often.

TEAM-UP ABILITIES

Luna Snow & Hawkeye – Chilling Assault (Nerf)

Hawkeye’s damage output is toned down. Ice Arrow now deals 25 damage (max 100 at 30m), down from 30 (120 max).

Stun effect for hits beyond 30m is shorter-now 0.8s instead of 1.5s. The Spell Field area has also been reduced from 3m to 1m.

Storm & Jeff the Land Shark – Jeff-nado (Nerf)

Takes longer for Jeff to chomp enemies. Devour time bumped from 1.2 seconds to 1.5 seconds.

Storm & Jeff the Land Shark – Jeff-nado (Nerf)

Image Credits: NetEase

Rocket Raccoon & Peni Parker – Rocket Network (Nerf)

Armored Spider-Nest cooldown increased by 10 seconds. Now sits at 30s instead of 20s. Less uptime overall.

New Additions and Adjustments

1. You can now set permissions for players joining Tournament Room Custom Games mid-match.

Fixes

1. Fixed an issue where Faction icons displayed incorrectly during pre-match loading in Replay and Spectate modes.

Heroes

1. Wolverine’s Wild Ride: We’ve put the lockdown on some of Logan’s lunacy where his Ultimate Ability could incorrectly also send enemies with Unstoppable status flying! Now, heroes in this state will not be getting on the Wolverine Express.
2. Mister Fantastic’s Fantastic Fumble: Fixed a rare occurring error where Reed’s Flexible Elongation could sometimes incorrectly interact with the environment leading to self-inflicted terrain KOs worthy of a Baxter Building blooper reel. We’ve set his coordinates straight, no more accidental “Fantastic Flops!”
3. Hulk’s Smash Sync: Squashed a bug in Hulk’s Incredible Leap charge bar UI where the display did not match actual progress. Now his leap will land with proper gamma-powered precision!
4. Black Widow’s Bite Restored: Fixed a bug where Natasha’s Team-Up Ability Pulse Rifle didn’t damage destructible objects. Now, when Widow bites, nobody (or thing) in her way stands a chance!
5. Ultron’s Overclocked Orders: Debugged a ghost in the machine where sometimes performing certain actions after using Ultron’s Imperative: Patch would cause it to glitch out and cancel the effect. Now his imperative is as unstoppable as his ambition.

Conclusion

Tweaking stats and reducing the impact of certain combos should push more creativity in team building. Instead of sticking with the strongest setups, players might explore different synergies and new counter-plays as they adapt to the patch.