The latest 6.1e patch for League of Legends: Wild Rift is now out, and it’s mainly focusing on Adventure Mode. Riot went and made quite a lot of changes, mostly aimed at making augments stronger or more useful. Some numbers have been raised, a few cooldowns have been made shorter, and a couple of empowered effects work differently now. It seems to push builds toward a more aggressive or faster-paced direction, but maybe still balanced, depending on what players choose.
Key Omnivamp Buffs
Omnivamp on many augments has been raised across both base and empowered versions:
- Chapter Four: Omnivamp is now 30%, it was just 20% before.
- Soul Siphon (base): gone from 15% → 20%.
- Soul Siphon (empowered): up to 30% from 25%.
- Caustic Burn (empowered): Each stack gives 1% omnivamp now, instead of only 0.5% before.
Ultimate Blow Rework
This augment switched its effects, so it plays differently now:
- Base effect: After ult, your damage can crit briefly.
- Empowered effect: When you take damage, you get 30 to 100 Ability Haste for your Ult for 2 seconds. After casting Ult, also gain 30 to 50 Armor and Magic Resist for 5 seconds. That makes it more tanky than it was.

Image Credits: Riot Games
Cooldown Reductions Across Augments
Some augments now refresh faster:
- Defensive Reflexes: cooldown drops big, 60s → 25s. Every attack also reduces cooldown by 2s, not 1s.
- Binary Stars: stays longer, 8s instead of 3s.
- Starburst Amp and Fast and Furious (empowered): both now reduce ultimate cooldown by 1s, used to be only 0.5s.
Improved Scaling and Healing
Scaling has been made stronger in several ways:
- Astral Pulse: more damage now – from 25–75 + 0.25 AD + 0.12 AP to 40–120 + 0.4 AD + 0.2 AP.
- Gift of Light: damage goes from 1.5% to 3% of max HP.
- Rejuvenating Chains: heals better, now 100–200 + 10% Bonus HP (before was 60–120 + 6%).
Mobility and Defense Enhancements
Movement and resistance based augments also boosted:
- Speed Roll: now gives 50 move speed, was 35 before.
- Wind Beneath the Blade:
– 20 MS per 10 flat pen (was 15).
– 10 MS per 10% pen (was 7.5). - Resistance Roll: now 40 Armor and 40 MR, up from 20 each.
- Penetration Roll: Armor/Magic Pen now 25, instead of 15 before.
Critical Damage Boost
- Critical Burst (empowered): critical hit damage now goes up 40%, which used to be only 20%. Stronger for crit builds now.
Riot said the patch content won’t be released all at once. Things will be unlocked step by step during patch 6.1e. So players can expect Adventure’s Star to keep changing slowly, and see how builds evolve with the new augments.
