Of all the features that Riot Games has in store for League of Legends players, none is as eagerly anticipated as “Finishers.” Introduced in VALORANT, these finishes will bring a semblance of flair and optimize the experience in both Summoner’s Rift and Howling Abyss game modes. As we await further details, here’s what we know so far, and the potential could bring to the game:
What Are Finishers?
Finishers are special animations that play after a player reaches a meaningful milestone, like killing an opponent or achieving certain victory conditions. The concept was first brought to VALORANT and can also be found there, where Finishers take the form of flashy, thematic plays after a player gains the final kill in the round. In fact, they could look quite different in terms of design, depending on what skin bundle they would be paired with. That could add another layer of personalization and style to the gameplay.
The first one was talking about Finisher animations found by a new datamine conducted by popular League leaker @SkinSpotlights. As it turned out, references to a fully brand-new system of Finisher were seen inside the Public Beta Environment game file. It contains such mentions about Nexus with a “Total Owned” count and even hints at the fact that players will be unlocking an awful lot of unique Finisher animations.
Previous Implementations
It’s not the first time Riot has taken advantage of its fancy end-game effects. The chaotic Ultra Rapid Fire mode, which blew up back in the mid-2010s, was full of novelty effects tied to given champions and scenarios. Heartsplosion, Spooky Urf, and Orbital Laser are notable examples that the players experience during their time in the game. However, these animations were only tied to specific 35RP icons and phased out after the first run of URF in 2016. The introduction of Finishers is really a resurrection of this concept, though much more formalized.
Other than that, there are already implementations for champion skins in League of Legends to have a Finisher-like action, such as uniqueness in takedown animations that can be found when playing in Cosmic Lux or Storm Dragon Lee Sin, bringing more fashion into the game. Using dedicated finishers, this concept might just become better centralized and expanded into being applied across all champions and skins.
Testing Phase and Future Expectations
As of now, they are under trial on the Public Beta Environment (PBE) so that players can provide them with real-time feedback before they are officially rolled out. As Riot has not specified when such animations would go live, speculations suggest that they could coincide with the start of the 2025 season.
Conclusion
In the list of features that will be coming, Finishers might create much more hype mainly because Riot has always brought something new to make players even more invested in their game. Anything introduced for League of Legends in the near future must hold things such as Finishers as quintessentially crucial in redefining how the experience of winning and other achievements within the game comes out.