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Remote teams at Six Major Charlotte face severe ping after Ubisoft ruling

Ubisoft has ruled that all teams, including the ones playing remotely from Mexico City, must play on the LAN... Benjamin Mock | 18. May 2022

Ubisoft has ruled that all teams, including the ones playing remotely from Mexico City, must play on the LAN build of Rainbow Six Siege for the remainder of the Six Major Charlotte.

Three of the Brazilian representatives at the Six Major Charlotte – w7m, FURIA, and Team oNe – were unable to travel to Charlotte, North Carolina for the event. Instead, they travelled to Mexico City and played their first group stage matches remotely through online play. However, Ubisoft has now ruled that all teams must play on the LAN build of the game, meaning the three teams in Mexico will have to join their remaining matches via a VPN.

Latency issues expected at Six Major Charlotte

The primary ramification of Ubisoft’s ruling is that the three Brazilian teams playing remotely from Mexico City are likely to encounter approximately 80ms of latency in their matches going forward while the teams in Charlotte will experience little to no latency in comparison.

Despite the fact that the decision was made in the name of “competitive integrity”; w7m, FURIA, and Team oNe will now be at a disadvantage as the group stage enters a pivotal moment. All three teams are chasing places in the knockout stage, but will now have to play their final matches with what could be tournament-changing latency to contend with.

As things stand, FURIA are locked in a battle for second place in Group B with XSET. Meanwhile, a strong day by Dire Wolves could unseat Team oNe from second place in Group A. While w7m sit four points behind G2 in Group C, the added latency will make their final day qualification attempt all the more difficult.

The full consequences of this decision will likely be seen as the final day of group play begins.