Fate Trigger’s closed beta has introduced many new features, including new awakeners, the 8v8 team mode, rideable vehicles and also the Ranked Mode. Among all of these, Ranked Mode became one of most played features, because it mixes survival-based placements together with performance-based RP grading. The system encourages both tactical team gameplay as well as individual effort, which makes every match feels like climbing slowly up a high-stakes focused ladder. This guide explain how the RP system works, the rank structures, and what kind of strategies showed to be effective during the beta period.
How to climb Fate Trigger’s ranked ladder

Image Credits: Saroasis Studios
Progress happens through a mix of squad placement and how well you perform personally. Placement RP only gets added if the squad ends up somewhere in the top‑8 of the match. Grades are given to each player depending on how they contribute, kills, assists, utility use, and helping teammates. Grade A gives +10 RP, SS gives +20 RP, and SSS gives +25 RP. Sometimes, a player will get an Outstanding score, which adds somewhere between +20 to +90 RP depending how efficient the match was.
Players often start with RP in the negative, usually around −100 or even worse. That means if you lose early on, you just keep going down. To move upwards, you’ll have to hit top‑8 regularly so that RP starts going into the positive direction.
Rank tiers and RP progression
The ranked ladder in Fate Trigger includes eight big tiers: Magnetite, Silver, Gold, Platinum, Diamond, Master, Arbiter, and Final Arbiter. All ranks, except Final Arbiter, are split into four sub-tiers, from Tier 4 up to Tier 1. You need 200 RP to move one sub-tier up. So for example, going from Gold 4 to Gold 1 needs 600 RP, then entering Platinum 4 from Gold 1 needs 200 more, making a full 800 RP to go Gold 4 all the way to Platinum 4.
Because everyone starts off with negative RP, getting out of the lower ranks will take multiple solid matches back-to-back.
How matches award rank points
There are two kind of RP you get from each match:
- Squad Placement: RP only gets added if squad manage to reach top‑8. If eliminated before that, no RP will be gained and instead it keeps dropping until you reach stable point or somehow climb back into positive RP.
- Performance Grades: Grades are given from kills, assists, support works and how gear is used. Grade A gives +10 RP, SS gives +20 RP, SSS gives +25 RP. When match goes really well, you might get Outstanding bonus, which adds +20 to +90 RP more. Getting top‑8 plus Outstanding together is best way to gain lots of RP fast.
Seasonal rewards and Final Arbiter status

Image Credits: Saroasis Studios
When season ends, players gets cosmetics like badges, banners or even stickers based on what their highest tier was. RP don’t reset completely, players are pushed few ranks lower than their peak, and then they have to do placement matches to set new RP starting point.
Inside each sub-tier, game also shows your rank percentile in that range. Like, it can say “Top 2% of Gold 1” so you knows where you stand. Final Arbiter is the highest rank and only open for 500 players in each region. It’s not part of the tier ladder and don’t need RP, but it still gives better rewards and more recognition for the season.
Strategy to maximize RP efficiency
At the start of the match, players should land in less-crowded areas so they won’t die early and lose RP. Collecting chip tickets fast and upgrading gear helps for safer rotations in mid and late game. The armored SUV makes rotations easier and help in third-party chances. Support builds like recon or healer often gets better grades since they’re always useful. Players who keep getting SSS and sometimes Outstanding while placing top‑8 usually climbs faster. Fate Trigger’s ranked system rewards more to planned teams than those who rush blindly. So far, teamwork and smart movement worked best for gaining RP.


