Team Liquid are out of IEM Rio following a loss to 3DMAX, and Jonathan “EliGE” Jablonowski made no attempt to frame it as anything other than what it was. His post-match interview was one of the more honest assessments of a team’s own failures heard at the event.
A Team Collapse, Not an Individual One
EliGE pushed back against any narrative that placed the blame on malbsMd, defending his teammate while making clear the problem runs deeper than any single player. In his words, malbsMd plays well and contributes to the style the team needs, but even a standout individual performance cannot compensate for what is happening at the team level. The loss to 3DMAX illustrated the point — good positioning that produced nothing, a flat showing on Ancient, and a first map that fell apart before the series had any momentum to build on.
“It’s pretty much just back to the drawing board,” EliGE said, offering little ambiguity about where Liquid stand.
Qualifying for the Major Felt Like Nothing
Liquid will attend the Cologne Major, but not because they won their way in. Other results broke in their favor, and EliGE refused to let that pass without comment. He described the qualification as getting lucky, not earning it, and said that distinction matters. “I’m very happy for the org, but it’s not like it’s something that we necessarily earned ourselves.”
He was equally direct about what a Major appearance should represent for a team of Liquid’s standing — not a milestone, but a baseline expectation. The organization demands better, the players expect better of themselves, and right now none of those standards are being met on the server.
The Cologne Major slot is secured. The performance required to do anything with it is nowhere close to where it needs to be.


