The new Clash of Clans update for June 2025 has been released now and it is full with new things like Crafted Defences, balance changes, spells and various tweaks across the game. After releasing the sneak peeks, Supercell finally dropped the patch notes, and the update went live. It’s a big one with lots of gameplay additions. Players with Town Hall 17 are now getting a new way of defence Crafting Station. There is also a new Dark Elixir spell and even changes in very convenient army training.
Crafted Defences: A New Way of Building
With this update, players at Town Hall 17 can create crafted defences. These defences are limited in time only, but give different strategies.
- Hook Tower pulls enemies and stuns them. Siege Machines don’t get affected.
- Flame Spinner is spinning and throws fire at nearby troops.
- Crusher Mortar throws big mortar to crush enemies from above.
- Build and upgrade up to 3 temporary Crafted Defences on the Crafting Station (Town Hall 17).
- Only 1 Crafted Defence can be active at a time, but you can switch between them anytime!
- Up to 3 Crafted Defences are available to build during a Crafting Phase; these typically will last about 3 months. New Crafted Defences will take their place with the next phase.
- Each Crafted Defence has 3 upgradeable Modules. Choose the Modules you’d like to upgrade and make a Crafted Defence that’s truly your own!
- New Crafting Phases will bring new Crafted Defences! Experiment with new defences as they turn up, and you might just find a new favourite.
Ice Block Spell Arrives (Dark Elixir)
Image via Supercell
The Ice Block Spell is the latest added spell, and it freezes your troops in a protective ice shield.
- Unlock at Town Hall 14.
- Level 7 Dark Spell Factory required.
- 2 Upgrade levels at Town Hall 14, with 1 upgrade level at each following Town Hall.
- Upgrade levels increase the % protection from incoming attacks.
This is good if you want to tank defences while others push in the base.
Cookbook Added to Training Screen
Image via Supercell
Now the game has something called a Cookbook on the Army Training tab. It shows Starter and Featured Armies.
- Starter Armies help beginners with simple armies based on their TH level
- Featured Armies are made for events or suggested by content creators
- The Cookbook will unlock at Town Hall 4.
- Featured and Creator Army Recipes will start appearing at Town Hall 10.
It helps when you are not sure which army to use.
Troop Upgrades
Few troops got new levels in this patch:
Unit | New Level | Town Hall |
Balloon | 12 | TH17 |
Rocket Balloon | 12 | TH17 |
Lava Hound | 7 | TH16 |
Druid | 5 | TH17 |
Battle Blimp | 5 | TH15 |
Frosty | 11-15 | TH17 |
Also, leftover Level 18 Wall pieces are now open to upgrade.
Balance Changes Overview
- The Ice Hounds ate some snow, and now their freeze effect duration is consistent at all levels. Increase level 1 Freeze from 3.5 to 3.75 seconds.
- The Eternal Tome’s Duration increases by 0.2 seconds at all levels.
- Damage immunity effect now lasts 1 second after exiting Grand Warden’s aura.
- The damage immunity effect is now also given to Troops that enter the Grand Warden’s aura after activation.
- Early game Troops are even more eager to prove themselves to their Chief! Several Buildings and Troops at lower Town Halls have had their stats adjusted to make early game battles faster-paced and more fun.
Detailed Balance Changes
Building/ Troop | Old Hitpoints | New Hitpoints | Old DPS | New DPS |
Town Hall 1 | 450 | 400 | N/A | N/A |
Town Hall 2 | 1600 | 800 | N/A | N/A |
Town Hall 3 | 1850 | 1600 | N/A | N/A |
Town Hall 4 | 2100 | 2000 | N/A | N/A |
Army Camp Level 1 | 250 | 100 | N/A | N/A |
Army Camp Level 2 | 270 | 150 | N/A | N/A |
Army Camp Level 3 | 290 | 200 | N/A | N/A |
Army Camp Level 4 | 310 | 250 | N/A | N/A |
Army Camp Level 5 | 330 | 300 | N/A | N/A |
Army Camp Level 6 | 350 | 330 | N/A | N/A |
Gold Mine Level 1 | 400 | 75 | N/A | N/A |
Gold Mine Level 2 | 440 | 150 | N/A | N/A |
Gold Mine Level 3 | 480 | 300 | N/A | N/A |
Gold Mine Level 4 | 520 | 400 | N/A | N/A |
Gold Mine Level 5 | 560 | 500 | N/A | N/A |
Gold Mine Level 6 | 600 | 550 | N/A | N/A |
Gold Mine Level 7 | 640 | 600 | N/A | N/A |
Gold Mine Level 8 | 680 | 660 | N/A | N/A |
Elixir Collector 1 | 400 | 75 | N/A | N/A |
Elixir Collector 2 | 440 | 150 | N/A | N/A |
Elixir Collector 3 | 480 | 300 | N/A | N/A |
Elixir Collector 4 | 520 | 400 | N/A | N/A |
Elixir Collector 5 | 560 | 500 | N/A | N/A |
Elixir Collector 6 | 600 | 550 | N/A | N/A |
Elixir Collector 7 | 640 | 600 | N/A | N/A |
Elixir Collector 8 | 680 | 660 | N/A | N/A |
Gold Storage Level 1 | 400 | 150 | N/A | N/A |
Gold Storage Level 2 | 600 | 300 | N/A | N/A |
Gold Storage Level 3 | 800 | 450 | N/A | N/A |
Gold Storage Level 4 | 1000 | 600 | N/A | N/A |
Gold Storage Level 5 | 1200 | 800 | N/A | N/A |
Gold Storage Level 6 | 1400 | 1000 | N/A | N/A |
Gold Storage Level 7 | 1600 | 1250 | N/A | N/A |
Gold Storage Level 8 | 1700 | 1500 | N/A | N/A |
Gold Storage Level 9 | 1800 | 1700 | N/A | N/A |
Elixir Storage Level 1 | 400 | 150 | N/A | N/A |
Elixir Storage Level 2 | 600 | 300 | N/A | N/A |
Elixir Storage Level 3 | 800 | 450 | N/A | N/A |
Elixir Storage Level 4 | 1000 | 600 | N/A | N/A |
Elixir Storage Level 5 | 1200 | 800 | N/A | N/A |
Elixir Storage Level 6 | 1400 | 1000 | N/A | N/A |
Elixir Storage Level 7 | 1600 | 1250 | N/A | N/A |
Elixir Storage Level 8 | 1700 | 1500 | N/A | N/A |
Elixir Storage Level 9 | 1800 | 1700 | N/A | N/A |
Clan Castle Level 1 | 1000 | 600 | N/A | N/A |
Clan Castle Level 2 | 1400 | 1200 | N/A | N/A |
Clan Castle Level 3 | 2000 | 1800 | N/A | N/A |
Barracks Level 1 | 250 | 100 | N/A | N/A |
Barracks Level 2 | 290 | 200 | N/A | N/A |
Barracks Level 3 | 330 | 250 | N/A | N/A |
Barracks Level 4 | 370 | 300 | N/A | N/A |
Barracks Level 5 | 420 | 360 | N/A | N/A |
Barracks Level 6 | 470 | 420 | N/A | N/A |
Barracks Level 7 | 520 | 500 | N/A | N/A |
Barracks Level 8 | 580 | 575 | N/A | N/A |
Wall Level 1 | 300 | 100 | N/A | N/A |
Wall Level 2 | 500 | 200 | N/A | N/A |
Wall Level 3 | 700 | 400 | N/A | N/A |
Wall Level 4 | 900 | 800 | N/A | N/A |
Wall Level 5 | 1400 | 1200 | N/A | N/A |
Wall Level 6 | 2000 | 1800 | N/A | N/A |
Wall Level 7 | 2500 | 2400 | N/A | N/A |
Cannon Level 1 | 420 | 300 | 9 | 7 |
Cannon Level 2 | 470 | 360 | 11 | 10 |
Cannon Level 3 | 520 | 420 | 15 | 13 |
Cannon Level 4 | 570 | 500 | 19 | 17 |
Cannon Level 5 | 620 | 600 | 25 | 23 |
Cannon Level 6 | 670 | 660 | 30 | 30 |
Barbarian Level 1 | N/A | N/A | 8 | 9 |
Barbarian Level 2 | N/A | N/A | 11 | 12 |
Barbarian Level 3 | N/A | N/A | 14 | 15 |
Archer Level 1 | 20 | 22 | 7 | 8 |
Archer Level 2 | 23 | 26 | 9 | 10 |
Archer Level 3 | 26 | 29 | 12 | 13 |
Giant Level 1 | 300 | 400 | 11 | 12 |
Giant Level 2 | 360 | 500 | 14 | 15 |
Giant Level 3 | 450 | 600 | 19 | 20 |
Giant Level 4 | 600 | 700 | N/A | N/A |
Giant Level 5 | 800 | 900 | N/A | N/A |
Wall Breaker Level 1 | N/A | N/A | 6 | 10 |
Wall Breaker Level 2 | N/A | N/A | 10 | 20 |
Wall Breaker Level 3 | N/A | N/A | 15 | 25 |
Wall Breaker Level 4 | N/A | N/A | 20 | 30 |
Changes in the Army Training System
Image via Supercell
You can now:
- Change Hero skins right from the training tab.
- Rotate Heroes like in Hero Hall.
- Move troops/spells/Heroes in your lineup by drag-and-drop, they will show in the same order in attacks.
- Tapping alerts gives you more info now.
- Builder Base Elixir Cart capacity is increased.
These are small but help with a smooth experience.
Amazon App Store Support Ends
This patch also removes the Shop Offers for Amazon users. The update won’t come anymore for the Amazon Appstore. So, if you play on the Amazon version, it’s best to connect to Supercell ID and move to another version to continue playing.
Global Pricing Is Being Rolled Out
Supercell is doing a Global Pricing test. Depending on your location, prices might be adjusted for the local economy. So you might see different costs from other players in your region. This is still in testing and not the final version yet.
Supercell ID Guest Accounts
From now on, if you don’t have SCID, you’ll get a Guest Account after completing the tutorial.
- A Guest Account can later become a full SCID.
- Existing players also get a Guest SCID if not linked before.
- Full SCID is needed to get some rewards or achievements.
Bug Fixes (Many)
Some of the bugs fixed:
- Healers would sometimes get confused in battle and randomly change their healing target. They’ve re-read the Healing 101 rulebook, and now this bug has been fixed.
- Fixed an issue where the Starter Challenges Upgrade button would crash the game.
- Fixed issues with Clan Castle Troops icons and levels displaying incorrectly in Friendly Challenges.
- Fixed an issue where Super Yetis added from the Spotlight Event would be removed from armies after reloading if your regular Yeti is level 2 or lower.
- Fixed an issue where Sceneries purchased from the Trader Shop would not be correctly delivered.
- Fixed an issue where tapping the “Start War” button on the Clan War Leagues Result screen from Home Village would crash the game.
- Fixed issues with Clan Castle Troops for Friendly Challenges would display level numbers incorrectly.
- Fixed an issue where Druid would spawn an additional bear if he is defeated at the same time that he turns into a bear.
- Fixed an issue where the Builder Base Spring Trap had infinite pushing capacity.
- Fixed an issue where Troop icons would not be scrollable in the army editor screen if initiated in scout view in Friendly Challenges, Clan Wars, or Clan War Leagues.
- Fixed an issue with the incorrect greyed-out “Boost Army” button in Clan Capital Attacks.
- Fixed an issue where Friendly Challenge Clan Castle Troops would retain lower levels despite having upgraded the Clan Castle.
- Fixed a visual issue where the Super Yeti would clip through Walls.
- Fixed an issue where the Archer Queen would not activate her unused ability when defeated.
- Fixed an issue where Town Hall 2 players could push to the Legend League using an exploit.
- Fixed an issue where using Recall Spell on Troops in Grand Warden’s radius would cause the Grand Warden to stutter.
- Fixed an issue where Friendly Challenge Clan Castle Troops would change from what is displayed in the army preview to their actual deployment
.
- Fixed an issue where the Friendly War army preview would display the Home Village army.
- Fixed an issue where the Builder Menu would display the Builder Boat as an upgrade option to players at Town Hall 4 and 5.
- Fixed an issue where donated Siege Machines would display incorrect levels if the receiver’s Siege Machines were boosted.
- Fixed an issue where the Clan Castle capacity shows the defender’s capacity instead of the attacker’s capacity in the Clan War attack confirmation screen.
- Fixed an issue where upgrading Heroes is not greyed out in the Clan War attack confirmation screen.
- Fixed a visual issue where a white square would appear on the Minion Prince if his Hero Banner is moved while he is upgrading.
- Fixed an issue where selecting the next arrow when donating Clan Castle Troops in Wars would close the Donation menu.
- Fixed an issue where the Goblin Builder could not be used when using the Wall Upgrade feature.
- Fixed an issue where incorrect Clan Castle Troops would appear in Friendly Challenges.
- Fixed an issue with visual overlapping when sharing a Layout Link with a Village that has broken Buildings (Clan Castle, Gem Mine, Clock Tower).
- Fixed an issue where Clan Castle Troops would default to level 1 in Friendly Challenges if using an Army Recipe shared via Clan Chat.
- Fixed an issue where some Achievement Titles and descriptions would visually overlap.
- Fixed an issue where Shop notifications would reappear after closing and re-opening the game.
- Fixed an issue where some Troop levels were not updated in their info screens if they were upgraded using Gems.
- Fixed an issue where the Mighty Morsel would make Equipment appear at max level in the Hero Equipment screen.
Extra Tweaks and Additions
Image via Supercell
- Polish language added
- Friendly Wars now can be 2v2 or 3v3
- Buildings like Barracks or Spell Factory now animate if you’ve trained something inside
- Shop Offers now show a preview of Sceneries and will not show if you already own it
- Grand Warden’s Fireball Equipment and Tornado Trap visuals got improved
This update brings a lot of new gameplay options and features. Crafted Defences change how base defence works, and the Ice Block Spell gives new ways to protect your troops. Also, lots of balance and visual changes give a fresh feel.