Image

Best Support Hero In Dota 2 Patch 7.37

fragster Radu M. 30. July 2024

When it comes to Dota 2 patch 7.37, some support heroes tend to have a huge contribution to their team’s success. Keep in mind that the days of poor supports are long gone, so you can always rely on at least a 6000 – 8000 networth at around the 20-minute mark.

This makes certain position 5 heroes excellent choices in the current meta. In this guide, you will discover three of them.

Witch Doctor

Witch Doctor’s self-heal was improved significantly. The Voodoo Festeration facet now improves Voodoo Restoration’s self-heal by 25% – 40% instead of 25% at all levels.

Maledict was also rescaled to deal more damage at level 1. Instead of 15% damage, it deals 18% damage based on the damage taken by the enemy after the application of the debuff.

WD excels in Dota 2 patch 7.37 thanks to his abilities. Absolutely everything he has in his toolkit is useful from the first minute to the last.

Players often start with a point in Voodoo Restoration because it’s a great way to consume a little bit of mana while gaining a lot of HP in return. Thanks to your mana regen, you can quickly recover that mana and your HP will be close to full at all times. In turn, this allows you to force favorable trades.

Not that many heroes can stand their ground and attack an enemy at level 1. WD can do this and he can even get kills starting with level 2 if you choose to put a point in Maledict.

Once Maledict reaches level 3, nobody will want to fight you directly. After level 6, your ultimate alone will deter most aggressors and will also give you the ability to participate in ganks.

Ancient Apparition

ancient apparition

Valve

Ancient Apparition is one of the strongest position 5 heroes in this meta because a lot of teams rely on some form of healing. If you can disrupt their ability to regain their HP, your chances of winning are much higher.

AA can use his ultimate from anywhere on the map. The damage is substantial and the area of effect is massive.

The other abilities of this hero are also very hard to play against. Cold Feet forces a target to travel for 2-3 seconds in the next 4s to escape a 2.8s stun. The traveled distance must be at least 725 – 800 units. Most heroes need 2-3s to travel such a distance.

Ice Vortex amplifies magic damage by 25% and can greatly increase the effectiveness of your allies’ spells.

Chilling Touch adds 120 damage and 240 attack range to your attacks. If you also own a Dragon Lance, you will gain 390 attack range, on top of your 675 natural range. That’s more than 1050 in total, so you could potentially consider the option of playing this hero in a core position.

Ice Blast prevents all healing for 10s and deals 250 – 400 damage of its own. If the target’s HP drops below 12% – 14%, they die immediately.

Shadow Shaman

Shadow Shaman is great when you play against heroes with excellent escape mechanisms that can quickly regain their HP when they are not disabled. Shaman can hex a target for 2.9s and shackle it for another 4.2s. That’s more than 7s in total, which is plenty of time to kill even the tankiest of cores in the mid and late game.

Shaman is also used for his ability to push lanes quickly and siege enemy towers on his own, using his Mass Serpent Ward. In team fights, this ability can deal a lot of damage if you manage to surround a target and disable it.

Header: Valve