Unveiled at the Summer Game Fest 2025, the studio has outlined its intention to combine its established strengths with a thoughtful approach that explores new creative directions. This signals a deliberate effort to offer something distinct within the gaming landscape.
Not a Hitman, Not an Uncharted – Clearly IOI
The first glimpse of 007: First Light suggested a cinematic look reminiscent of Uncharted: linear, action-driven, and highly polished. IO Interactive, however, points out that this impression only scratches the surface. The studio clarifies that their approach does not intend to replicate the classic Hitman formula nor lean fully into the direct action of blockbuster shooters.
Instead, IOI draws on its strengths with a focus on systemic design. Gameplay emphasizes player choice, freedom, and mechanics that interact organically, minimizing reliance on scripted sequences.
Key features distinguishing IOI’s style:
- Systemic design enabling emergent solutions
- Player agency over tightly controlled narratives
- Subtle integration of Bond’s world, not a simple reskin of previous IOI projects
Fans can expect a uniquely crafted experience, distinct from both Hitman and Uncharted, while staying true to IOI’s design philosophy.
New Elements, but No Total Reinvention
The developers have introduced several new core systems to the project that did not exist in previous titles. For example, vehicle-based gameplay is being designed specifically to capture the signature James Bond experience, a feature that was not present in past IOI productions. Additionally, the role of firearms is being reconsidered: there is a shift from the traditionally stealth-oriented engagement to one that accommodates more dynamic and intense action, characteristic of the Bond franchise.
Despite these changes, there is a clear effort to maintain balance. IOI has expressed that constant gunplay will not define the gameplay. Instead, the focus is on providing players with diverse tools and approaches to enable strategic, stylish, and intelligent play as expected from a secret agent narrative. The specifics of this approach are still under wraps, with details about the mechanics and features remaining unannounced.
The presentation to date included only high-level thematic impressions and narrative teasers, without showing direct gameplay footage. This leaves the integration of IOI’s familiar sandbox design, known from the Hitman series, with the cinematic expectations of a Bond game an open question.
The studio’s communication suggests that they are not abandoning their strengths. Subtle infiltration methods, creative problem-solving, and well-structured level design—all hallmarks of IOI’s previous titles—are expected to make a return, though potentially with a more linear mission structure than in the latest entries of their established franchise.
| Feature | Previous IOI Games | Upcoming Bond Game |
|---|---|---|
| Stealth Focus | Core | Maintained, but less dominant |
| Vehicle Gameplay | None | Introduced |
| Firearm Combat | Limited, Stealth | Expanded, but not overwhelming |
| Level Structure | Sandbox | More linear |
Key elements of existing gameplay remain, while new features are being added to reflect the tone and style of the Bond universe.
